WHITE PAPER
e/pop Multipoint IP Video Conferencing Technology


Foreword

This is a white paper on e/pop multipoint video conferencing technology. It was written for IT staff, e/pop trial evaluators and those interested in multipoint video. The paper starts with introductory material on communications technology, followed by a timeline of the video conferencing industry and the drivers behind the growing popularity of the latest IP-based solutions. The paper then expands in detail on how e/pop works and why it is better for certain types of applications. The introductory material is vendor-neutral, while the sections on e/pop are, of course, product specific.

Executive Summary

The increase in complexity of products and services, coupled with rising travel costs, is dramatically increasing the business interest in video conferencing, particularly where online meetings can improve sales and replace hard cash travel expenses. The latest generation of software and TCP/IP-based video conferencing products (IP video) are expanding beyond the traditional boardroom applications to line employees and businesses of all sizes.

WiredRed’s e/pop product is one of the best examples of this new breed of software. e/pop excels at getting users connected and delivering a fluid rich media experience that combines mixed audio, video, and desktop/application sharing. It uses cost effective, industry standard peripherals, and is easy to install, activate, maintain and secure.



Related Documents

This paper introduces IP video technology and general information on how e/pop works and why it is better for certain applications. For implementation-specific details, refer to the Administrator’s Guide, Data Sheet, Systems Requirements and Typical Configurations documents all available online, or simply contact WiredRed for assistance. For more information on network routing, please refer to the Real-Time Routing Architecture™ white paper.


Outline

Introduction to Multipoint Video Conferencing Technology

The Growing Popularity of IP Video v. Traditional Video Conferencing Hardware

IP Video Will Win The Desktop – But Which Products Are Best?

e/pop Web & Video Conferencing – How Does it Work?

Overview

  • High Level Design
  • Low Level Design
  • Getting Connected – The e/pop Real-Time Routing Architecture™, a Built-In VPN
    NAT, Firewall & Proxy Traversal and Over 50 Additional Steps Invisible to the User
    The User Interface – The Web Browser & Office Metaphor
  • Security
  • Audio/Video Codecs
  • Industry Standard Audio/Video Peripherals
  • e/pop IT Friendly Implementation
  • The e/pop Design – Why is it Better For Certain Applications?

Exhibit A – Web & Multipoint Video Conferencing Evaluation Criteria



 

Introduction to Multipoint IP Video Conferencing Technology

So far, 2006 has seen a big increase in web and video conferencing activity. Last year Logitech announced that they shipped 25 million webcams, and all types of video devices became prominent on TV commercials and consumer online services. This was followed by a record hurricane season in the south, a record cold-snap in the northeast, and then months of fuel price increases and terror-related travel restrictions. All of this sparked renewed business interest in video conferencing, a technology that has been kicking around since the 1965 World’s Fair.

However, the latest technology is very different than the videophone demonstrated in 1965. The latter was little more than a matched set of TVs and video cameras with hardwired cables running in both directions (full duplex). The following decades saw the development of hardware-based, video conferencing end-points. These devices – now often referred to as “traditional” or “hardware-based” video conferencing – were typically very expensive, and they required one or more dedicated phone lines (or network routes in the 1990s), and in some cases, specialized video-switching equipment as well. Though expensive and limited to boardrooms and other fixed-site locations, they worked and saw good duty for several decades.

Today, there are a few more options. We have traditional video conferencing hardware as described above; plus IP-based video conferencing software and services; and web conferencing online services, many with some video capabilities. In addition, there is a long list of consumer services that offer 1:1 or peer-to-peer video calling, and the media industry that offers streaming video and playback on-demand. Consumer peer-to-peer services and streaming media are completely different from business multipoint communications. WiredRed Software and this paper are focused on business-to-business conferencing, where several users are often behind their own firewalls and require full-duplex connections.

Before proceeding further, listed below is a short glossary. These are not strict engineering definitions, but rather less-precise terms as used in the industry. They are presented below in topic, not alphabetic order.

Highly Abbreviated Communications Primer

Simplex – a transmission path capable of transmitting signals in only one direction.

Half-duplex – a transmission path capable of transmitting signals in both directions, but only in one direction at a time.

Duplex – a transmission path capable of transmitting signals in both directions simultaneously. This is often called full-duplex.

Synchronous – happening, existing, or arising at precisely the same time. In communications synchronous refers to a low latency or no delay, full-duplex transmission path. This is also called real-time, and in human terms means cell-phone (1 or 2 tenths of a second or better) connection speeds. Under ideal conditions, synchronous should be better than the human threshold of perception, or 33 milliseconds (the time between frames at 30 frames per second).

Asynchronous – the opposite of synchronous. A connection type that is not real-time, such as email and streaming video.

Store-and-forward – a term used to describe mail, email and other forms of communications where information is relayed, stored and forwarded to intended recipients. It is asynchronous, meaning not real-time.

Streaming media – is media that is heard or viewed while it is being delivered, and generally refers to computer networks and digitized audio and video. Examples include video playback-on-demand and IP TV applications. Streaming media uses large buffers resulting in high-latency connections (several seconds to several minutes). Streaming is not real-time, and there is no return audio/video communications path.

Broadcast (1:many) – a media or connection type between one transmitter and many receivers such as radio.

Multipoint (many: many) – also called multiparty, this refers to communications between several participants. Unlike broadcast and streaming, it is generally understood to mean synchronous and full duplex. All participants can transmit and receive at the same time.

Video Conferencing 1980-2000

Traditional video conferencing – as described in the introduction above, this term generally refers to hardware-based, fixed-site video conferencing equipment, popular for boardroom applications in the 1980s and 1990s. In particular, the term “traditional” is attached to devices that require dedicated phone lines, or more likely in modern times, dedicated network routes; or otherwise, if there are more than two end-points involved, specialized video switching equipment (see also MCU / MUX below) is required.

End-point and video end-point – these terms refer to the “instrument” or device at the end (terminus) of a connection. The term has grown in popularity because of the increasing awareness that the end-point is just that, an end-point, and that the most difficult aspect of ad-hoc conferencing is establishing the connections between multiple parties, especially business users behind separate firewalls and proxies.

Video MCU / MUX – also known as multi-channel units, multiplexers and switches, these are specialty circuit switching devices that are dedicated to connecting video end-points. Sales of these devices have generally slowed, as video is increasingly encapsulated in TCP/IP packets and sent over existing general purpose, packet-switched networks such as the Internet and existing private networks.


Video Conferencing Today

 
IP video

This term is an abbreviation for TCP/IP, or Internet-based video conferencing. It is used, in particular, to distinguish newer classes of video products that are capable of ad-hoc conferencing over existing networks and the public Internet, something not possible (without specific routing hardware) with traditional video solutions, at least not between business users behind separate firewalls.

IP conferencing


Same as above, but includes web conferencing capabilities, such as presentation and desktop sharing, as well as voice (VoIP) and video over IP.

Rich media conferencing – A term coined by leading industry analysts to describe the above.

The Growing Popularity of IP Video v. Traditional Video Conferencing

While interest in all-things-video has indeed been increasing, everyone in IT knows that breaking loose a purchase order is entirely another matter. But sales industry-wide have been going up too, so there is something more than simply general interest going on. The drivers behind sales and deployments are a bit more pointed: the increasing complexity of products and services require visual communications among frontline staff, not just the boardroom; and globalization, decentralization and partnering have led to widely distributed offices and the need for more alternatives to expensive and increasingly painful travel. This is especially true for recurring travel between the same locations.

Make no mistake, boardroom video conferencing systems are here to stay. Indeed, this market category appears ready to go upscale, with new entrants such as HP Halo and LifeSize calling their systems “telepresence”. These systems feature multiple, life size flat-panel displays, dedicated DS-3 (45 Mbps) lines and cost $50,000 to $200,000 per end-point to start.

But IP-based solutions are growing more than twice as fast as traditional video conferencing hardware. Why? Because from a technology perspective, modern IP-based web and video conferencing solutions have several advantages.

First and foremost, IP video does not require dedicated lines. It can reach anyone with a PC and an Internet connection, leveraging existing network investments to boot.

Secondly, many IP solutions use standard, inexpensive video peripherals widely available anywhere in the world. The latest IP solutions also allow multiparty conferences, not just limited two-party or four-party meetings. Lastly, they allow participants to communicate almost as if they were there in person, with sight and sound, along with PowerPoint™ presentations, application and desktop sharing. They are not limited to video-only sessions.

So it appears the industry is evolving to a point where we will see ultra high-end systems such as telepresence for film studios and Fortune 100 company boardrooms, traditional video conferencing solutions for their fixed-site installed base, and a completely new category of IP-based desktop video conferencing applications. The latter covers a wide variety of applications including sales, training, project management, continuing education, telemedicine and general online meetings available to anyone with a desktop PC and Internet access.


IP Video Will Win The Desktop – But Which Products Are Best?


The future for IP video is bright. Moore’s Law says desktop PCs will only get more powerful, ditto on bandwidth availability. On the other hand, display technology is already close to human limits. We know the human eye cannot distinguish more than roughly 24 million colors (i.e. 24 bits deep and 72 dpi at reasonable distances), and only a few sound-effect editors in Hollywood can distinguish between an audio event in one video frame versus another (at 30 fps) . As CPU power and bandwidth proliferate, all products will soon be up against these same human limits.

    What sets conferencing products apart in the future will be: 1) the ability to successfully connect users across their existing networks and the public Internet; 2) the ability to mix audio, video and desktop sharing in a fluid, lifelike manner for multiple participants; and 3) total cost of ownership.
Of course, there will be other factors too, such as ease of use, IT friendliness, additional security and web services integration points (where needed), and customer fit. See “Exhibit A” for a more comprehensive list. None of these factors will matter much if users cannot get connected, experience poor results, or the system cost is prohibitive.


e/pop Web and Video Conferencing – How Does it Work?


Overview

This section is of course specific to the e/pop product, so is not vendor-neutral. We do however, present this material in matter-of-fact form, calling out subjective items where appropriate.

What is e/pop? e/pop is a multipoint IP video conferencing technology. The terms IP and rich media conferencing apply too, or simply web conferencing for short. It covers a full-suite of desktop sharing, web, VoIP and multiparty video conferencing features. It is available in both on-premise software and hosted service forms of delivery. It was designed for business-to-business applications, providing secure connections for up to 500 users in a single large session, or multiple smaller online meetings totaling 500 users or less per server (license limits apply, contact WiredRed for details regarding multi-server installations).

 
How does it work? e/pop works by providing all the software and routing components required for a successful video conference. It takes advantage of the increasing power of desktop PCs and industry standard webcams to manage multipoint video in real-time (this used to require custom hardware). e/pop gets everyone connected via existing networks and the Internet using participants’ browsers and standard URLs. It uses a secure, fifth generation routing technology to connect all users, even if they are behind separate firewalls and proxies. Then as further described below, e/pop applies a long list of techniques – a single TCP/IP connection between client and server for all data types, multithreading, inline assembly, SMP, MMX extensions and more – to increase the speed of compressing, mixing, transmitting and displaying rich media data types (data, VoIP, video). e/pop emphasizes connection success and mixed data type performance, which makes it especially useful for day-to-day online meetings, multipoint video and anywhere video is mixed with application and desktop sharing.

The following sections provide more details on e/pop major components and how they work together.


High Level Design


Like most modern software products, e/pop is designed around0 a modular, high-level architecture. e/pop is a distributed, client-server system, using TCP/IP connections between browser-based clients and the conferencing server (on-premise or hosted). e/pop uses ports 80 and 443, the industry standard ports for web services. It optionally uses a short list of additional ports WiredRed has found effective for conferencing with external participants (contact WiredRed for more details). e/pop never uses broadcast, UDP, or peer-to-peer protocols. For security reasons, connections are always established by users going out their firewall to connect to a server. The system never attempts to connect outside-in, and there is no peer-to-peer, nor any other protocols or connection types that attempt to access desktops directly. The diagram below highlights the major functional components of the e/pop system.






Low Level Design


Except for the routing components (see below), the e/pop low level design is largely beyond the scope of this white paper. However, the following points are exceptional. All e/pop client and server software components are multi-threaded and re-entrant. e/pop maintains separate threads for the user interface, various applications (web, VoIP, multipoint video), send and receive buffers and so on. There are several components such as codecs, display capture drivers, compression, mixing etc., that use in-line assembly language to enhance speed. Client components take advantage of SSE and MMX processor extensions, now commonplace in laptops and personal computers. In addition, all e/pop software is symmetric multiprocessor enabled (SMP). If it is running on dual or quad processors, it will automatically use the additional processors to enhance performance. Simply view the task manager to see multiple CPUs in action. These are examples of the depth of technology required to deliver a fluid conferencing experience, especially where simultaneous desktop sharing and multiple videos are involved.


Getting Connected – The e/pop Real-Time Routing Architecture™, a Built-In VPN


A great deal of e/pop uniqueness is related to its history and the underlying Real-Time Routing Architecture on which e/pop is based. The Real-Rime Routing Architecture was developed starting in 1998 specifically for multi-office communications. The early customers of e/pop were in banks, hospitals and government organizations where secure communications over existing networks were paramount requirements. Initially, this routing platform was used for inter-office pop-up messaging, and later, remote control, application sharing and multiparty VoIP, followed by web and IP video conferencing. All the connections were between multiple users behind separate firewalls (i.e., on dynamic, private IP addresses).

This little piece of history is relevant here because it highlights three characteristics of the Real-Time Routing Architecture that are very important in conferencing: 1) With more than eight years of development, five generations and thousands of customer installations running over NATs, firewalls, proxies, private networks and the public Internet, e/pop achieves over 95% success in establishing on-the-fly connections with new users. It achieves virtually 100% connection success on private networks. The routing architecture is extremely good at getting users connected. 2) The above includes security as an integral component with a proven history, rich feature set and integration points. 3) And most importantly from a quality point of view, e/pop is very good at mixing desktop sharing, web, VoIP and video data types for the best possible conferencing experience (given relevant bandwidth and/or IT administered limits at the server).

    Note: As a technical aside, the latter point is extremely difficult if not impossible for other products to achieve using separate protocols or separate connections for each data type. There is simply no way to get the mixing, signaling and timing control needed.
This history also helps explain the difference in design philosophy between e/pop and other products originally intended for webinars and classroom presentations. In e/pop, everyone in a meeting, should the host allow it, is a full-fledged meeting participant with the ability share materials, speak and be seen on video. The ability to transmit information is not limited to the original presenter. As such, e/pop works very well for routine meetings, by far the vast reason for the majority of web conferences taking place today.

In summary, the routing architecture can be described as a built-in VPN. In communications parlance, it provides a virtual channel over existing TCP/IP private networks and the Internet. The channel is synchronous (real-time), multipoint, full duplex and secure. This is very different from previous generations of rich media products that were broadcast (1:many, 1-way) and streaming (1:many, 1-way, and not real-time). For more information, please refer to the Real-Time Routing Architecture document.


NAT, Firewall & Proxy Traversal and Over 50 Additional Steps Invisible to the User


As noted in the Overview section above, e/pop users always connect out their firewall to the conferencing server, there are no attempts at direct access to a desktop PC. In addition, e/pop uses a single TCP/IP connection for all data types including desktop sharing, web, VoIP and video. These design characteristics alone provide e/pop with its network address translator (NAT) and firewall traversal capabilities. Products designed for classroom LAN-based or consumer peer-to-peer applications typically cannot connect business users over the Internet because the overwhelming majority of business users are behind a firewall.

Proxies are a much more complex topic. Proxies are essentially a network cache or a temporary storage for web page traffic. They became popular in the late 1990s as a way to reduce traffic for redundant web pages and increase security by eliminating direct connections between a desktop PCs and the public Internet. This was especially true in larger networks and government installations. Today, proxies have a more complex feature set, and some products such as the Microsoft ISA Server™ are a combination firewall and proxy.

Proxies can be a challenge for conferencing products and services because they “break” the real-time connection between a participant and the conferencing server.

However, e/pop is specifically designed to support users behind proxies. e/pop observes all the industry standards for marking packets (application type, time to live values, etc.), and it supports all the leading proxy standards. This includes proxy auto discovery (WPAD), auto configuration (PAC), connection support (SOCKS4 and SOCKS5) and http/https tunneling support. e/pop will automatically pick the fastest connection type available for each user.

The bottom line: the ability to connect to a video conference should be painless and seamless for the end user. If a user can browse the web, they can participate in an e/pop web and video conference. Of course, the proxy is still doing its job, users connected through a proxy may experience a delay as the proxy is intercepting and processing all web traffic. Under most circumstances it is far better to connect and finish your online meeting, even if a bit slower, than not connect at all.

Exhibit A, at the end of this paper suggests some tests for validating proxy support.

There are still many more steps to a successful connection. IP conferencing solutions must consider the operating system, Internet Explorer, ActiveX settings, or Firefox and Netscape plug-in settings, user admin rights, disk access rights and more. Many of these considerations defeat conferencing users, especially in larger networks and “hard lock-down” environments. It should be noted that this may not apply to your network, but it may apply to your intended conference participants. In conferencing, it is not just your network settings that are relevant, but also the settings of those you intend to meet with online.

In the case of e/pop, it considers all these variables and more. Over 50 steps are taken to establish the best two-way connection. In all cases, e/pop favors the connection alternative that provides the fastest real-time performance. If a user can browse the web, they can meet online using e/pop. In a worst-case scenario, such as a hard lock-down PC behind a proxy, the user may have to download the browser conference components for each meeting (instead of once), and the proxy may slow down their connection, but they can still participate in the web and video conference.

Exhibit A suggests some tests to replicate common scenarios on your network and especially on the networks of your participants.


The User Interface – The Web Browser & Office Metaphor


The overriding design of the conferencing client user interface is that of simplicity and routine use in the office. The client uses both browser and Office metaphors; anyone familiar with browsing the web and using URLs or any Office application should have no trouble using e/pop. The product was intended to be immediately useful and familiar, reducing training requirements and helpdesk calls.


Security


The topic of security is worthy of a dedicated white paper itself. Security was a major design requirement from end-to-end, including in the now fifth generation routing architecture.

e/pop provides all the industry standard security protections for products in this class. In addition, it provides a rich set of features for higher levels of security for sensitive applications.

For typical installations, customers can configure their conference server to use HTTPS or TLS/SSL3 (Secure Socket Layer 3) encrypted connections, or make this an option for their conference hosts to decide.

Most importantly, e/pop is available as on-premise software and hosted service. For maximum control, the customer can opt for on-premise software and install the product on their server. With control over physical security, the customer maintains strict access to server hardware and event logs. In addition, the customer can run e/pop conferences entirely on their own private network.

For sensitive applications, the customer can configure e/pop to use their own security certificates and/or public key infrastructure (PKI). Detailed settings include SHA or MD5 hash for signing; RC4, IDEA, DES, 3DES, AES, RSA for encryption, with key lengths from 40 to 4096 bits.

Examining the real-time routing stack and the paragraph above, the detailed reader will note that e/pop uses one, and only one, connection between client and server. All the data types – web conferencing, desktop sharing, VoIP and video – go over this connection. There are some products that use different protocols for each application. For example, one for PowerPoint sharing (https), another for desktop sharing (T.120) and so on. This has the potential for creating security problems when one protocol (or connection) is secured, but not the other. With e/pop, either the connection is securely established for all data types, or not, in which the connection sequence fails. There is no mixed mode that makes some data types secure, and the others not. Please contact WiredRed for additional information on this topic.


Audio/Video Codecs


As noted, e/pop uses a modular design. It is “codec agnostic,” and uses a variety of audio and video coders and decoders (codecs) that can be “snapped” in or out. At the time this document was written, over 20 codecs were available to e/pop, with the following subset used in the standard product: custom MPEG4 for video (H263 and MPEG4 available); and 3GPP, AMR WB and GSM for audio. These are WiredRed implementations of industry standard algorithms, with the best selected for optimum results with standard peripherals in noisy environments. These codecs were implemented within the e/pop framework, so that e/pop can maximize the speed, CPU utilization and data flow (timing) between the application, codec, mixing (data, VoIP, video), buffers, and the TCP/IP routing mentioned above. The implementation was highly optimized for speed.


Industry Standard Audio/Video Peripherals


One of the greatest benefits of modern IP-based conferencing solutions is that they use industry standard audio and video peripherals. Using off-the-shelf video components generally means improved reliability because higher volume hardware manufacturing processes are used, easier replacement and contingency plans as hardware devices can be found virtually anywhere in the world and are readily swapped out and replaced, and most importantly, off-the-shelf devices are far less expensive and more cost-effective.

e/pop supports all Windows USB 1.0 and 2.0 (recommended) webcams. In addition, e/pop can support any direct video input with a Windows DirectX (v8.1 or later) device driver supplied by the manufacturer. This means almost any
video input can be mated to a video capture card, and the result shared in an e/pop conference.


e/pop IT Friendly Implementation


Referring to the high-level design above, note that there is no server software install-time dependencies. e/pop includes all the software needed in one executable set, including real-time routing components (built-in VPN), conference server, run-time database, and run-time web server. The installation wizard will complete the install in just a few mouse clicks. As a benefit of encapsulating all needed software, the on-going maintenance burden is dramatically reduced and totally eliminated for hosted service customers.

In addition to the security features already described above, e/pop also includes several user, feature, and bandwidth controls. The controls allow IT staff to control access, use, routing, and bandwidth consumption so they can optimize e/pop for their own environment.

The overall intent of these administrative features is to make e/pop easy to install, maintain and secure.


The e/pop Design – Why is it Better For Certain Applications?


Through a combination of prescient design and marketplace evolution, there are several aspects of e/pop architecture that make it better for certain applications.

The real-time routing platform, with eight years of refinement, is extremely efficient at getting ad-hoc users connected over their existing networks and the public Internet. This is very useful when conferencing with new users every day. There are no requirements for participants to install custom software, session border controllers, MUXs, MCUs, and so on.

Another aspect of the real-time routing platform is the detailed controls over mixing multiple data types (web, VoIP and video) over one connection. e/pop is especially good at desktop and application sharing in multipoint video conferences. Very few products achieve this level of fluid, real-time response for all parties in a conference. This makes e/pop very useful for day-to-day meetings, and in particular, online problem solving sessions that otherwise would require an in-person visit.

Because e/pop is fully encapsulated in one executable set, and as noted above, uses one connection for mixed data types, it is ideal for applications where ease of installation, maintenance and especially security are concerned.

Lastly, e/pop uses existing networks and industry standard audio and video peripherals. Webcams by Logitech, Creative Labs, Sony and others produce the same native resolution as legacy video conferencing hardware, but at far lower cost. This makes e/pop better for applications where price/performance and reasonable cost are required.


Summary


The increase in complexity of products and services coupled with rising travel costs is driving increased business interest in video conferencing. The financial benefit is moving select meetings online in order to increase the reach and frequency of sales, training, and inter-office meetings, while reducing hard cash travel expenses.

Moore’s Law, more CPU power and better Internet connections are powering a new breed of IP-based video conferencing products. Unlike previous generations of technology, IP conferencing uses cost-effective video peripherals, reaches anyone with a desktop PC and an Internet connection, and requires no advance installation work for the meeting participants. Video conferencing is not just for the boardroom anymore. These new capabilities are creating new applications for video conferencing among small and mid-sized business and line staff in organizations of all sizes.

Thanks to ever increasing desktop display technology, video conferencing vendors will soon reach the limits of human audio/video perception. At that point vendors will compete among themselves based on their ability to connect on-the-fly participants, deliver a high-quality, fluid conferencing experience with mixed audio, video and application sharing, and on total cost. Note: See Exhibit A for other factors.

WiredRed’s e/pop product is one of the best examples of this new breed. It includes a full-suite of web, VoIP and video conferencing features. e/pop works by providing all the software and routing components needed for successful conferences; and uses existing networks, the public Internet and standard PCs for cost effectiveness. e/pop is IT friendly, available as software (easy install, single executable set) or hosted service, along with security and user controls. The mechanics of how e/pop works – the emphasis on connection success (firewall and proxy traversal), one TCP/IP connection for all data types, and high-speed compression and mixing – make e/pop especially good at everyday meetings and anytime multipoint video is used with application and desktop sharing.


Exhibit A – Multipoint Video Conferencing Evaluation Criteria

General

Is the product full-featured with web (PowerPoint, document, application and desktop sharing, annotation, white boarding and more), VoIP and multipoint video conferencing?

Is the product available as on-premise software, service, or both?

Is the product designed for online meetings where everyone can participate and share anything on their PC on-the-fly including video in real-time? Or, is the product designed for formal webinars and presentations (with pre-processed material)? Can the product do both?


Connection Success


Can the product support 10 or more people in the same meeting with everyone behind separate firewalls? Behind separate proxies? Over the public Internet? On a private networks between LAN segments and network address translators (NATs)?

Suggested test for IT/technical staff: Activate a Microsoft ISA server. Test with users “behind” this combination firewall and proxy. Test with default ISA settings. Test with and without the Microsoft ISA client installed (many sites do not install the client component). Repeat this test with Squid Proxy. This proxy has no client, and supports http v1.1 only. Keep in mind these scenarios may not exist on your network, but are likely to occur on your participants’ networks!

Can the product support 10 concurrent users all in one conference (or several smaller conferences totaling 10)? 25? 50? 500? Can the product support multi-server installations?

Can new participants join a conference without installing a fat client or other pre-requisites (JVM)? Does it support Internet Explorer, Netscape and Firefox? A Windows auto-run client?


Superior Multipoint Video with Application and Desktop Sharing


Can the product select from multiple video devices? Easily change size, quality and frame-rate on-the-fly? Change all video participants to low, medium or high? Does the product have an easy to use play-all feature?

Can the product display multipoint video and desktop or application sharing at the same time? With good, fluid results?

Does the product support MMX and SSE processor extensions? Dual, Duo-Core and quad processor support (SMP)?


Easy to Install, Maintain, and Secure (IT Staff)


Does the product have one server executable set / installation wizard? Is the product free of software pre-requisites and maintenance dependencies (including web server, database, and interpreters such as JVM)?

Does the product offer industry-standard SSL3/TLS encryption? Can it use the customer’s Certificate? Can it integrate with the customer’s PKI? Does the product use one TCP/IP connection per participant? If not, are all the connections and protocols secure?


Easy to Use (Network Users)


Does the product employ easy to read, industry standard URLs? Does the product follow common browser and office-style layouts for immediate usability (and less training)?


Industry Standard Audio/Video Peripherals


Can the product use popular, off-the-shelf webcams and conference room cameras? Industry standard audio gear? Can the product use a video capture card and accept any S-video input?


Other – APIs, Customization, Outlook Integration, Bandwidth Check …

Can the customer create custom conference server welcome pages, including logos, color schemes and text?

Does the product have a .Net/XML web services API for portals and custom applications?

Can the user start meetings directly from any Office application, Outlook, and/or send Outlook Calendar invitations?

Can the meeting host verify a participant’s PC is within specifications? Has sufficient bandwidth for video?

Can the sys admin set user and feature controls to limit desktop sharing and video?





Please contact WiredRed for the Excel version of this exhibit.

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